- Diablo 3 Weapon Damage Vs Main Stat
- Diablo 3 Damage Vs Main Stat
- Diablo 3 Dmg Vs Statistics
- Diablo 3 Elemental Damage Vs Main Stat
INTRO
One of my favorite things that keeps pulling me back to Diablo 3 is how fun it is to theorycraft and analyze all of the different values that are well documented either in game or by other nerds like me posting in forums. It's fun to break everything down and use basic math skills to determine what I can do with my characters to increase their power level.
- Jul 28, 2017 this video goes over how to optimize your gear for more damage in diablo 3.
- Weapon Reroll Calculator. Use this tool to help decide how to get the best value out of your weapon in Diablo 3.
I also enjoy sharing my findings with the community, as I've done in the past: /r/diablo3/comments/abtpaf/diablo_3_greater_rift_scaling_guide/
I make no claims of any of these ideas being completely original, but they are relatively new to me at the time of writing, and I did the work of figuring things out on my own. Anyone can hit up Google and try to find the answer, but I'm weird like that. If I don't understand the process of getting to that answer, how am I to trust that they didn't make a mistake?
This guide is for everyone out there who, like me, have been curious about just how valuable this stat really is.
Oct 13, 2017 Are the%damage to a skill additive or multiplicative to the new 2.6.1 weapon damage affixes? Example: New Frydehr's Wrath shield = 800% condemn damage. There are many stats that help your DPS in one way or another, we have some that are reflected on the character sheet DPS like: Base Stat, Crit Chance, Crit Damage, Attack Speed and Min-Max Damage. We also have others that don’t, like: Elemental Damage, Specific Skill Damage, Cooldown Reduction, Resource Cost Reduction and more. Jan 27, 2015 Diablo 3: How to maximize your damage Quin69. Unsubscribe from Quin69? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 165K. Diablo 3 Basics.
AREA DAMAGE
From the ingame tooltip: 'All attacks have a 20% chance to also deal ___% of the damage to enemies within 10 yards.'
This means different things to different builds and classes. To a Condemn Crusader, it means the more density and the more enemies they hit, the more Area Damage procs they can get. If they fight 5 or more enemies, they have a good chance to proc Area Damage with each attack. If they fight 10, they have a good chance to get 2 Area Damage procs for each attack, and so on. For a Condemn Crusader with 100% Area Damage, this nearly triples the damage of Condemn, and it actually is for all enemies but the 2 it was procced off of. Area Damage scales amazingly with AoE and density.
To an Impale Demon Hunter, it means something different. It means that if they can 1-shot an enemy, then at 100% Area Damage they have a 1 in 5 chance to 1-shot all the enemies within 10 yards. This is amazing for a fast-hitting elite hunter that is limited on how many enemies they can hit with each attack, often with lesser enemies blocking attacks on elites. However, to a rift guardian killer, it means nothing unless they get a rift guardian that spawns lots of adds. Otherwise, it's completely wasted. Area Damage is good for everyone, so long as you are fighting more than one enemy at a time.
There are a few different values that are necessary for determining the effectiveness Area Damage. How many enemies are hit, how many enemies are in 10-yard Area Damage range, and how much total Area Damage you have:
EP = Enemies Procced (20%)
ER = Enemies in Range hit by area damage
AD = Area Damage
EH = Enemies Hit by the player
DMG% = Percent damage vs hitting a single enemy.
(EP * ER * AD) + (EH * 100) = DMG%
For example, with the free 50% Area Damage everyone gets from paragon, a Crusader hitting 5 enemies with Condemn:
(EP * ER * AD) + (EH * 100) = DMG%
![Diablo 3 dmg vs stat 4 Diablo 3 dmg vs stat 4](/uploads/1/2/6/0/126013898/855341752.jpg)
1 * 4 * 50 + 5 * 100 = DMG%
200 + 500 = 700%
All 5 enemies get hit with 100% damage from Condemn, and 4 out of 5 get hit with 50% Area Damage. So just how effective is it? Well, if Area Damage was 0%, the total damage would be 500%.
700 / 500 = 1.4
That's right! Just those 50 points from paragon gives us 40% more damage against 5 enemies. Let's check out a realistic scenario for the Impale Demon Hunter. 1 Enemy Hit, 5 in range:
(EP * ER * AD) + (EH * 100) = DMG%
1 * 4 * 50 + 1 * 100 = DMG%
200 + 100 = 300%
Triple Damage! Well…every 5 hits…let's add up 5 hits…
100 + 100 + 100 + 100 + 100 = 500 @ 0 Area Damage
100 + 100 + 100 + 100 + 300 = 700 @ 50 Area Damage
700 / 500 = 1.4
Yes, same as the AoE scenario. It is 80% as effective as its Area Damage value. If we double enemies hit by Area Damage:
Condemn – 10 enemies (8 hit by AD):
(EP * ER * AD) + (EH * 100) = DMG%
2 * 8 * 50 + 10 * 100 = DMG%
800 + 1000 = 1800%
1800 / 1000 = 1.8
Impale with 9 enemies (8 hit by AD):
(EP * ER * AD) + (EH * 100) = DMG%
1 * 8 * 50 + 1 * 100 = DMG%
400 + 100 = 500%
100 + 100 + 100+ 100 + 500 = 900%
900 / 500 = 1.8
80% more damage. This is why it truly shines with density. But how does it scale with additional Area Damage on Gear?
Condemn:
(EP * ER * AD) + (EH * 100) = DMG%
1 * 4 * 100 + 5 * 100 = DMG%
400 + 500 = 900%
Impale:
(EP * ER * AD) + (EH * 100) = DMG%
1 * 4 * 100 + 1 * 100 = DMG%
400 + 100 = 500%
100 + 100 + 100+ 100 + 500 = 900%
900 / 500 = 1.8
It scales with gear similarly to how it scales with density. It's worth noting that it is affected by diminishing returns. The first 50% gives you 40% more damage. The second 50% gives you 1.8 / 1.4 = 1.286, or 28.6% more damage. Again, it is exactly 80% as effective as its Area Damage value. We can use this to make a new formula to actually compare values:
AD * 0.8 = DAMAGE INCREASE %
So, we all get 50% Area Damage from paragon, and as you can see it is very effective. However, it is situational, and so it is important to be able to estimate just how much more damage you will get by rolling off one of your stats to get more.
![Diablo 3 dmg vs stat build Diablo 3 dmg vs stat build](/uploads/1/2/6/0/126013898/306139245.jpg)
If we take our new formula and plug in the amount of Area Damage you're thinking about rolling for such as shoulders with 20% Area Damage, we can do this:
(50 * 0.8) + 100 = 140%
(70 * 0.8) + 100 = 156%
156 / 140 = 1.1142857142857142857142857142857
20% more Area Damage will increase your overall damage, against multiple enemies, by about 11.4%.
If you have a specific goal in mind, you can actually figure out how much you need. For example, you just got a Furnace in the cube that gives you 50% additional damage against the rift guardian, and now you feel like your weakness is clearing up to the rift guardian. In order to raise your damage against multiple enemies by 50%, you can do this:
What you have: 50 * 0.8 + 100 = 140
What you want: 140 * 1.5 = 210
AD * 0.8 + 100 = 210
AD * 0.8 = 110
AD = 110 / 0.8
AD = 137.5
You can get 24% AD on weapons and 20% from 3 other items to get pretty close at 134% Area Damage. It's kind of funny to think about, but at over 100% your Area Damage will actually be hitting harder than you do.
CONCLUSION
Is it worth it to stack Area Damage? It really depends on where you are in your progression. It does have diminishing returns, and you already get a good amount of it through paragon. It also depends on what you'd be replacing. It is a good idea when your mainstat starts hitting significant diminishing returns at high paragon levels. If you have any questions or feedback, feel free to comment below. Thanks for reading!
Source: Original link
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Diablo 3 Weapon Damage Vs Main Stat
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Stat Priority | Patch 2.1.2
Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Barbarian. Below are listed the two stat priorities for both max damage and max survivability.
Max DPS
Weapon Damage > Strength > Crit Chance >= Crit Damage > Attack Speed
Max Survivability
Resists = Armor > Strength = Vitality
DPS Stats Breakdown
Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Strength
Multiplies all Barbarian damage.
Multiplies all Barbarian damage.
Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Survival Stats Breakdown
Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Armor
Reduces the amount of damage received from all attacks.
Reduces the amount of damage received from all attacks.
Strength
Increases Armor rating.
Increases Armor rating.
Vitality
Increases your maximum amount of Health.
Increases your maximum amount of Health.
Barbarian Stats
The following stats are specific to a Barbarian:
Diablo 3 Damage Vs Main Stat
Max Fury
Increases your maximum amount of Fury.
Increases your maximum amount of Fury.
Barbarian Skill Bonus
These bonuses increase the damage of certain Barbarian skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
These bonuses increase the damage of certain Barbarian skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
Diablo 3 Dmg Vs Statistics
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Diablo 3 Elemental Damage Vs Main Stat
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